

Actors are stripped and re-dressed – usually, anyway. When either of these functions are called, the a1 actor is moved next to a0 and the idles are started. The Arch parameters are facial animation archetypes intended to change the expression, duration is how long the animation lasts and start_mark is broken and should not be used. Both idles are specified separately, and in principle can take any animation supplied. Actors a0 and a1 are used in the male and female position respectively.

This is implements but broken, so don’t use it.įunction four_play_main(Actor a0, Idle i0, Actor a1=None, Idle i1=None, keyword arch0=none, keyword arch1=none, objectreference start_mark=none, float duration=30.0) “start_mark” is a marker that can be used to position a0 before sex starts. I forgot about it until I came to write this. “happy” is supposed to set a happy expression on the actors faces. There are also a couple of parameters that probably shouldn’t be there. This function tries to make sure there’s a male actor in the male role (all current animations are solo or m/f) and will swap a0 and a1 to make that happen. If a1 is None, a solo animation is chosen for a0. You can override the time with the duration flag. This takes two actors, picks a random two person animation and starts it going for 30 seconds. There are two entry points for the module: four_play:Main.four_play and four_play:Main.four_play_main.įour_play:Main.four_play(actor a0, actor a1=None, float duration=30.0) The module name space is “four_play” and the main quest is four_play:Main Thanks to vinfamy.īy itself, this mod does nothing, its work requires additional plugins.Īll necessary files is shown in the following list points. This is a sex system, a framework for adult animations in the game. What’s Included: Four-Play Community Patch 2.6.1
